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Kathryn Gibson

Posted by T Linden on Apr 28, 2010 9:30:36 AM

 

Second Life Economy Post

Highlights for the Quarter
The Second Life economy kicked off 2010 with strength in many key indicators in Q1.       

  • User-to-User Transactions totaled US$160 million, a 30% increase year-to-year and an all-time high
  • Total Sales on Xstreet reached US$2.3 million, an 82% increase year-to-year and a 24% increase over the previous quarter
  • Total L$ exchanged on the LindeX totaled US$31 million, a 9% increase year-to-year
  • Residents active in the Economy reached 517,349 in…
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Kathryn Gibson

2009 End of Year Second Life Economy Wrap up (including Q4 Economy in Detail)
Posted by T Linden on Jan 19, 2010 9:00:05 AM

Second Life Original Article

Second Life economy totals $567 million US dollars in 2009 - 65% growth over 2008

Gross Resident Earnings are $55 million US Dollars in 2009 - 11% growth over 2008


In 2009, the rest of the world caught up with what Second Life Residents have known for a long time - that virtual goods can be a very good business.  Headlines about a billion-dollar plus trade in virtual items appeared in the mainstream press, but in many cases the articles focused on the platforms that…

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Kathryn Gibson

Linden Lab announces launch of Linden Home for all premium members - February 17, 2010

Several thousand Premium members have been testing Linden Home.  The feedback has been very positive.  Testers told Linden Lab that they had enjoyable experiences and valued it highly.  Based on feedback LL (Linden Lab) will be making some changes before the launch and over time will encorporate some of the bigger ideas.

Premium members will receive an email that will explain how to claim your new home.

Three years ago I entered Second Life, within a week I knew that I wanted to have my own…

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Kathryn Gibson

Second Life economy hits major milestones in Q3: 1 Billion Total User Hours, 1 Billion in User-to-User transactions

Link to Original Second Life Blog

Posted by T Linden on Nov 2, 2009

Second Life economy hits major milestones in Q3: 1 Billion Total User Hours, 1 Billion in User-to-User transactions

In Q3 2009, The Second Life economy reached a significant milestone marking the continued success of Second Life.  See the release here.

Second Life Residents enjoyed strong economic growth in Q3, despite the ongoing impact of the Bot policy on total user hours and concurrency.

Highlights of Q3 include:

  • 150M USD in…
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Kathryn Gibson

LInden Labs changes the Second Life website
Launched August 26, 2009

Linden Labs has been very busy on their Second Life website making huge improvements to their website and platform.  They are making SL a very convincing platform for business and education.  Linden Labs has added video tutorials that make the learning curve a bit easier and faster.  

The new dashboard gives a clear view of your account and easy access to information.

The new look is more sleek giving Linden Labs look more corporate and "normal" look - unlike the virtual world pioneers that they…

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Kathryn Gibson

Yesterday Linden Labs released their Second Quarter economic results. Great to see the economic growth.

Economy grows 94% year to year, hits new all time high in Q2
World expands and voice usage hits all time high; Bot policy affects user hours and logins

In Q2 2009, Second Life Residents enjoyed the sixth consecutive quarter of record growth and activity in the in-world economy.

At nearly USD 50M per month in user-to-user transactions, the Second Life economy is now on a…

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Kathryn Gibson

An article posted about Second Life - Phillip Rosedale, Founder and Past CEO comments on some criticism that Second Life has received.
Article written by Bob Weinstein of Troy Media Corp.

Editor's note: All content on troymedia.com is free to use. Please credit Troy Media Corporation.

June 26, 2009

Second Life's founder responds to criticism

NEW YORK, June 26, 2009/ Troy Media/ -- Philip Rosedale, the mastermind behind virtual reality phenomenon Second Life (SL) , predicts that SL technology will make great strides in the near term. If “near-term” is typically defined as under a year, this means users will find that it’s a lot…

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